To finish this project, I reorganized the technical drawings I had made first. SketchUp and LayOut are great tools for this and I’m happy I bought the license. Being able to draft technical drawings by pencil is a good skill to have but using the software is just so much faster, neater and more forgiving. For the future, I will try to improve my workflow for LayOut. It’s still somewhat trial and error. “The SketchUp Essentials” on youtube covers almost all aspects of SketchUp and is my first source to go to if I’m trying something new.
The second thing I had to get done was the storyboard. I think I got a good workflow figured out now, one with quality results. First, I model my set in Sketchup, set my scenes, and export them in line-style. Second, in photoshop and with my draw pad, characters, details, and movement indicators are added. Third, shadows and lights are blocked in. I think my storyboard could have a more exciting story going on. This was just to explore the space and camera angles. Further, I never envisioned this set to be a place with a lot of action happening. However, the lighting in the storyboard is too dark when compared to the digital render. In the future, I should probably render the model before drawing the storyboard.
Lastly, I rendered some more moody images in Blender. I don’t like working in Blender and I have postponed it until last. It requires a precise way of working, time, and attention to get good results. For me, it’s always 90% troubleshooting why it’s not doing what I want it to do. The model I used is imported from SketchUp. With the “Quads” plugin in SketchUp from TomTom the vertices in the .obj file needed minimum clean-up. Still the marking all the seams and unwrapping it took a long time and most of my textures are still rough. However, the result gives a good feel for the lighting and colours in the space. As mentioned, it is significantly brighter than the storyboard, but I don’t mind that. I just wish I had more time to make some harder shadows.
コメント